Puzzle 17
In the illustration we have a sketch of Sir Edwyn de Tudor going to rescue his love, who was held captive by a neighbouring wicked baron.
Sir Edwyn calculated that if he rode at fifteen miles an hour he would arrive at the castle an hour too soon, while if he rode at ten miles an hour he would get there just an hour too late.
Now, it was of the first importance that he should arrive at the exact time appointed, in order that the rescue that he had planned should be a success, and the time of the tryst was five o'clock, when the captive would be taking afternoon tea.
The puzzle is to discover exactly how far Sir Edwyn de Tudor had to ride.
Sir Edwyn De Tudor, Amusements In Mathematics, Henry Ernest Dudeney.
Puzzle 18
Marathon Resultsall logic puzzles
The recent BrainBashers annual marathon has just taken place.
The judges have given up keeping track of who won, as the results go missing every year.
Using the following spectators' notes, can you determine who finished where?
Terry Tipton finished after Lake Linkerton and Alex Adams but before Mason Miller.
Pat Peterson finished before Dale Dartford and Lake Linkerton.
Ryan Richards finished after Pat Peterson and before Jesse Jacks and Harper Hall.
Kelly Kirkpatrick finished after Pat Peterson, Mason Miller, and Terry Tipton.
Lake Linkerton finished after Alex Adams and Dale Dartford but before Jesse Jacks and Mason Miller.
Mason Miller finished after Ryan Richards and Alex Adams.
Alex Adams finished before Jesse Jacks, Mason Miller, and Pat Peterson.
Dale Dartford finished before Kelly Kirkpatrick and Terry Tipton but after Ryan Richards.
Jesse Jacks finished before Kelly Kirkpatrick, Terry Tipton, and Mason Miller, but after Pat Peterson and Dale Dartford.
Harper Hall finished before Mason Miller but after Lake Linkerton, Jesse Jacks, and Terry Tipton.
Puzzle 20
Hidden in the grid below are six hidden animals. The letters are in sequence, but you move from letter to letter using the moves of a chess knight.
Once you have crossed off all of the animals, you will be left with seven unused letters. What animal do these letters spell?
| O | I | A | A | L | T | F |
| R | E | E | R | F | N | H |
| K | P | G | L | N | A | E |
| G | D | A | N | L | E | T |
| O | A | O | A | H | G | E |
| A | O | R | M | P | E | P |
| S | O | T | T | A | E | R |
The moves of a knight are:

Note: this puzzle is not interactive, and the letters cannot be clicked.